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Cycles

A repeating window of work that gives the team its rhythm.

What cycles are

Cycles are fixed working periods, one to eight weeks long, in which a team commits to a set of issues. They resemble sprints but are decoupled from releases, and each team that enables them, in Team settingsCycles, chooses its own length, start day, and an optional cooldown period between cycles for bugs and cleanup work.

UI showing Cycles in Linear.

Planning a cycle

  • Issues can be assigned to the current cycle or any of the next 15, which Linear generates automatically
  • Before a cycle starts, a capacity dial estimates how achievable its scope is, based on the team’s velocity over the last three completed cycles

While a cycle runs

  • Unfinished issues roll into the next cycle on their own when a cycle ends, with nothing to close out by hand
  • An optional automation adds any issue you start or complete to the current cycle if it wasn’t in one
  • The Cycles dashboard tracks scope, progress, and completion, and cycle history is preserved even as the issues in it change later

Go deeper

  • Cycles. Configuration, rollover, and the cycles dashboard.